a different charity is chosen for each poker night. a donation is required to play in the tournament. at the side game when 4 or more players are playing, a rake will be taken out of each pot for the charity.
suggestions are welcome for chosing a charity for an upcoming tournament. it is preferred that the charity allows credit card donations via a website.
regular tournaments: 60 buy in (45 for tourney, 10 for charity, & 5 for bounties), optional 40 for tier 2, 5000 starting chips.
major tournaments: 120 buy in (100 for tourney & 20 for charity), optional 80 for tier 2, 10,000 starting chips.
late entries and one re-entry are allowed for the first two levels of the tournament (1 hour). if you cannot make it before the end of the second level and you call to confirm your arrival, a seat will be assigned and a stack will be put out for you and blinded off until you arrive.
on time bonus: at ~10 minutes before start time, players will start getting their chips and seat assignment. if you buy in before this process is over, you will get 1000 bonus chips (2000 for majors). if you are late, you may purchase the on time bonus chips for double the charity donation.
tier 2 is an optional second level buy in. it requires at least 5 participants and uses the same payout schedule as the tournament. points won will count on the leader boards but not towards a player's ITM count.
at this time, all tournaments are no limit hold'em.
table and seat assignment is determined by seat draw. seat 1 on all tables are reserved for the players with the bounties on them (see below). seat draw will begin 10 minutes before the start of the tournament.
starting dealer at each table is determined by high card draw. cards should be dealt to each chip stack regardless of whether or not the player is present.
players consolidate to three tables when 27 players remain, two tables when 18 players remain, and to one table when 9 players remain (24, 16, & 8 for stud tournaments). when a table has two more players than another table, the player closest to the same position who does not have a bounty on them switches tables. when consolidating to the final table, players re-draw for seat position and seat 1 gets the button.
for no limit and pot limit, bets must be equal or greater than the big blind and raises must be equal or greater than the last bet or raise. for limit, bets are structured.
play is divided into three rounds with a break in between each round. the 1st round is 3 levels of 30 mins each, the 2nd round is 4 levels 25 mins each, and the last round is 20 min levels until heads-up when levels are 10 min.
breaks are 15 minutes and occur regardless of button position. all players should 'color up' as needed at each break and have it verified by another player. also, all decks will be counted and rotated to another table.
blind structure is 25/50, 50/100, 75/150, 100/200, 150/300, 200/400, 250/500, 300/600, 400/800, 500/1000, 600/1200. then it's 800/1600, 1000/2000, 1200/2400, 1600/3200, 2000/4000. then it's 2500/5000, 3000/6000, etc. limit structure is the same but starts at 50/100.
for 7 card stud, the low card bring in is ~1/3 the low limit bet and the ante is ~1/2 the bring in.
10 or less
11 to 20
21 to 30
31 or more
there will be 1 bounty for per starting table up to 3 max. the bounites are placed on the highest ranked players on the yearly leaderboard (all-time leaderboard used next if needed). these players will have a 'bounty' chip. when one of these players is knocked out, the player who won that hand will receive the bounty. if a player who has a bounty on them gets ITM, they collect their own bounty.
if two or more players go out in the same hand, the player who entered the hand with the most chips will be considered to have finished higher in the tournament. if the chips count is the same, then whoever had the best hand finishes higher.
mixed side game
300 max buy in, table stakes only.
all chips on and off the table must be confirmed by another player. all chips must remain on the table until the player leaves.
games are no limit Hold em, pot limit Omaha hi/lo, and (when agreed upon) pot limit Triple Lindy (7 card stud high/low/badugi). each game is dealt once around the table then the next game is dealt. 1/2 blinds for Hold em and Omaha. .50 ante/1 bring in for Triple Lindy (dealer pays all antes).
1 rake per hand for charity when 4 or more players seated, any bet is called, and the pot is 20 or more.
side game will pause once the tournament is over and continue after furniture, extra tables & chairs, etc are back in their regular place.
side game will end at 3:00am or when the tournament ends, whichever is later, unless noted otherwise.
suit order for high/low card draw is spades, hearts, diamonds, clubs.
small blind is first player left of dealer. big blind is second player.
betting in the first round starts with player left of big blind. blinds have the option of raising. betting in all other rounds starts with small blind. in heads up, the small blind is the dealer and the first round of betting starts with the small blind while the other three rounds starts with the big blind.
for stud, first 2 rounds are low limit bets and the next 3 rounds are high limit bets. no double bet on a pair on 4th street.
for limit games, one bet plus three raises (four total bets) are the maximum amount of bets allowed per betting round. This would consist of (1) a bet, (2) a raise, (3) a re-raise, and (4) a cap. The term cap is used to describe the 3rd raise in a round since betting is then capped and can not be raised anymore. Once any player has capped the pot then players can only call or fold.
once a reasonable amount of time has passed and a clock is called for, a player will be given one minute to make a decision. if action has not been taken by the time the minute is over, the hand will be dead.
if a card is misdealt such that another player sees the card, the deal should continue to other players. when all cards are dealt, deal another card to the player who received the misdealt card. the misdealt card should be announced as out of action and becomes the burn card.
if a split pot results in a leftover chip, the chip goes to the player left of the button.
showdown: if a player bets and is called, the player must immediately show their hand. if the bettor intentionally delays in showing their hand, their hand will be declared dead. if the last card is checked all around, all players still in the hand must show their hand immediately. again, any player who intentionally delays in showing their will have their hand declared dead.
if a player has the incorrect number of cards in their hand after action has started, their hand is dead. all players are responsible for protecting their own hand.
if there is a misdeal in the middle of a hand, the players still in the hand split the pot.
betting out of turn is not binding. folding out of turn is binding.
if a player's cards are ever not visible by other players, that player will be given one warning. all subsequent occurrences will result in the player's hand being dead.
if a player raises all in for less than a full raise, it is not considered a raise. the players who had previously bet or called can only call.